Herbert George Wells Floor Games is published by Pennsylvania State University. This portable document file is provided free of charge and free of charge. Anyone who uses this document file for any purpose and in any way is doing so on their own. Neither Pennsylvania State University, nor Jim Manis, faculty editor, nor anyone affiliated with Pennsylvania State University accepts in any way any responsibility for the material in this document or for the file as an electronic transmission.
THE JOLLIEST INDOOR GAMES for boys and girls demand a floor,
and the home that has no floor upon which games may be
played falls so far short of happiness. It must be a floor covered
with linoleum or cork carpet, so that toy soldiers and
such-like will stand up upon it, and of a color and surface
that will take and show chalk marks; the common greencolored
cork carpet without a pattern is the best of all. It
must be no highway to other rooms, and well lit and airy.
Occasionally, alas! it must be scrubbed—and then a truce to
Floor Games. Upon such a floor may be made an infinitude
of imaginative games, not only keeping boys and girls happy
for days together, but building up a framework of spacious
and inspiring ideas in them for after life. The men of tomorrow
will gain new strength from nursery floors. I am going
to tell of some of these games and what is most needed to
play them; I have tried them all and a score of others like
them with my sons, and all of the games here illustrated
have been set out by us. I am going to tell of them here
because I think what we have done will interest other fathers
and mothers, and perhaps be of use to them (and to uncles
and such-like tributary sub-species of humanity) in buying
presents for their own and other people’s children.
Now, the toys we play with time after time, and in a thousand
permutations and combinations, belong to four main
groups. We have (1) SOLDIERS, and with these I class sailors,
railway porters, civilians, and the lower animals generally,
such as I will presently describe in greater detail; (2) BRICKS;
(3) BOARDS and PLANKS; and (4) a lot of CLOCKWORK
RAILWAY ROLLING-STOCK AND RAILS. Also there are
certain minor objects—tin ships, Easter eggs, and the like—
of which I shall make incidental mention, that like the kiwi
and the duck-billed platypus refuse to be classified.
These we arrange and rearrange in various ways upon our
floor, making a world of them. In doing so we have found
out all sorts of pleasant facts, and also many undesirable
possibilities; and very probably our experience will help a
reader here and there to the former and save him from the
latter. For instance, our planks and boards, and what one
can do with them, have been a great discovery. Lots of boys
and girls seem to be quite without planks and boards at all,
and there is no regular trade in them. The toyshops, we found,
did not keep anything of the kind we wanted, and our boards,
which we had to get made by a carpenter, are the basis of
half the games we play. The planks and boards we have are
of various sizes. We began with three of two yards by one;
they were made with cross pieces like small doors; but these
we found unnecessarily large, and we would not get them
now after our present experience. The best thickness, we
think, is an inch for the larger sizes and three-quarters and a
half inch for the smaller; and the best sizes are a yard square,
thirty inches square, two feet, and eighteen inches square—
one or two of each, and a greater number of smaller ones, 18
x 9, 9 x 9, and 9 x 4-1/2. With the larger ones we make
islands and archipelagos on our floor while the floor is a sea,
or we make a large island or a couple on the Venice pattern,
or we pile the smaller on the larger to make hills when the
floor is a level plain, or they roof in railway stations or serve
as bridges, in such manner as I will presently illustrate. And
these boards of ours pass into our next most important possession,
which is our box of bricks.
(But I was nearly forgetting to tell this, that all the thicker
and larger of these boards have holes bored through them.
At about every four inches is a hole, a little larger than an
ordinary gimlet hole. These holes have their uses, as I will
tell later, but now let me get on to the box of bricks.)
This, again, wasn’t a toy-shop acquisition. It came to us by
gift from two generous friends, unhappily growing up and
very tall at that; and they had it from parents who were one
of several families who shared in the benefit of a Good Uncle.
I know nothing certainly of this man except that he was a
Radford of Plymouth. I have never learned nor cared to learn
of his commoner occupations, but certainly he was one of
those shining and distinguished uncles that tower up at times
above the common levels of humanity. At times, when we
consider our derived and undeserved share of his inheritance
and count the joys it gives us, we have projected half in
jest and half in earnest the putting together of a little exemplary
book upon the subject of such exceptional men: Celebrated
Uncles, it should be called; and it should stir up all
who read it to some striving at least towards the glories of
the avuncular crown. What this great benefactor did was to
engage a deserving unemployed carpenter through an entire
winter making big boxes of wooden bricks for the almost
innumerable nephews and nieces with which an appreciative
circle of brothers and sisters had blessed him. There are
whole bricks 4-1/2 inches x 2-1/4 x 1-1/8; and there are
quarters—called by those previous owners (who have now
ascended to, we hope but scarcely believe, a happier life near
the ceiling) “piggys.” You note how these sizes fit into the
sizes of the boards, and of each size—we have never counted
them, but we must have hundreds. We can pave a dozen
square yards of floor with them.
How utterly we despise the silly little bricks of the toyshops!
They are too small to make a decent home for even the poorest
lead soldiers, even if there were hundreds of them, and there
are never enough, never nearly enough; even if you take one
at a time and lay it down and say, “This is a house,” even
then there are not enough. We see rich people, rich people
out of motor cars, rich people beyond the dreams of avarice,
going into toyshops and buying these skimpy, sickly, ridiculous
pseudo-boxes of bricklets, because they do not know
what to ask for, and the toyshops are just the merciless mercenary
enemies of youth and happiness —so far, that is, as
bricks are concerned. Their unfortunate under-parented offspring
mess about with these gifts, and don’t make very much
of them, and put them away; and you see their consequences
in after life in the weakly-conceived villas and silly suburbs
that people have built all round big cities. Such poor undernourished
nurseries must needs fall back upon the Encyclopedia
Britannica, and even that is becoming flexible on India
paper! But our box of bricks almost satisfies. With our box of
bricks we can scheme and build, all three of us, for the best
part of the hour, and still have more bricks in the box.
So much now for the bricks. I will tell later how we use
cartridge paper and cardboard and other things to help in
our and of the decorative make of plasticine. Of course, it
goes without saying that we despise those foolish, expensive,
made-up wooden and pasteboard castles that are sold in
shops—playing with them is like playing with somebody
else’s dead game in a state of rigor mortis. Let me now say a
little about toy soldiers and the world to which they belong.
Toy soldiers used to be flat, small creatures in my own boyhood,
in comparison with the magnificent beings one can buy
to-day. There has been an enormous improvement in our national
physique in this respect. Now they stand nearly two
inches high and look you broadly in the face, and they have
the movable arms and alert intelligence of scientifically exercised
men. You get five of them mounted or nine afoot in a
box for a small price. We three like those of British manufacture
best; other makes are of incompatible sizes, and we have a
rule that saves much trouble, that all red coats belong to G. P.
W., and all other colored coats to F. R. W., all gifts, bequests,
and accidents notwithstanding. Also we have sailors; but, since
there are no red-coated sailors, blue counts as red.
Then we have “beefeaters,” (Footnote; The warders in the
Tower of London are called “beefeaters”; the origin of the
term is obscure.) Indians, Zulus, for whom there are special
rules. We find we can buy lead dogs, cats, lions, tigers, horses,
camels, cattle, and elephants of a reasonably corresponding
size, and we have also several boxes of railway porters, and
some soldiers we bought in Hesse-Darmstadt that we pass
off on an unsuspecting home world as policemen. But we
want civilians very badly. We found a box of German from
an exaggerated curse of militarism, and even the grocer wears
epaulettes. This might please Lord Roberts and Mr. Leo
Maxse, but it certainly does not please us. I wish, indeed,
that we could buy boxes of tradesmen: a blue butcher, a white
baker with a loaf of standard bread, a merchant or so; boxes
of servants, boxes of street traffic, smart sets, and so forth.
We could do with a judge and lawyers, or a box of vestrymen.
It is true that we can buy Salvation Army lasses and football
players, but we are cold to both of these. We have, of course,
boy scouts. With such boxes of civilians we could have much
more fun than with the running, marching, swashbuckling
soldiery that pervades us. They drive us to reviews; and it is
only emperors, kings, and very silly small boys who can take
an undying interest in uniforms and reviews.
And lastly, of our railways, let me merely remark here that
we have always insisted upon one uniform gauge and everything
we buy fits into and develops our existing railway system.
Nothing is more indicative of the wambling sort of parent
and a coterie of witless, worthless uncles than a heap of
railway toys of different gauges and natures in the children’s
playroom. And so, having told you of the material we have,
let me now tell you of one or two games (out of the innumerable
many) that we have played. Of course, in this I have
to be a little artificial. Actual games of the kind I am illustrating
here have been played by us, many and many a time,
with joy and happy invention and no thought of publication.
They have gone now, those games, into that vaguely
luminous and iridescent into which happiness have tried out
again points in world of memories all love-engendering must
go. But we our best to set them and recall the good them
here.
Section II
THE GAME OF THE WONDERFUL
ISLANDS
IN THIS GAME the floor is the sea. Half—rather the larger half
because of some instinctive right of primogeniture—is assigned
to the elder of my two sons (he is, as it were, its Olympian),
and the other half goes to his brother. We distribute
our boards about the sea in an archipelagic manner. We then
dress our islands, objecting strongly to too close a scrutiny of
our proceedings until we have done. Here, in the illustration,
is such an archipelago ready for its explorers, or rather
on the verge of exploration. There are altogether four islands,
two to the reader’s right and two to the left, and the nearer
ones are the more northerly; it is as many as we could get
into the camera. The northern island to the right is most
advanced in civilization, and is chiefly temple. That temple
has a flat roof, diversified by domes made of half Easter eggs
and cardboard cones. These are surmounted by decorative
work of a flamboyant character in plasticine, designed by G.
P. W. An oriental population crowds the courtyard and pours
out upon the roadway. Note the grotesque plasticine monsters
who guard the portals, also by G. P. W., who had a free
hand with the architecture of this remarkable specimen of
eastern religiosity. They are nothing, you may be sure, to the
gigantic idols inside, out of the reach of the sacrilegious camera.
To the right is a tropical thatched hut. The thatched
roof is really that nice ribbed paper that comes round
bottles—a priceless boon to these games. All that comes into
the house is saved for us. The owner of the hut lounges outside
the door. He is a dismounted cavalry-corps man, and he
owns one cow. His fence, I may note, belonged to a little
wooden farm we bought in Switzerland. Its human inhabitants
are scattered; its beasts follow a precarious living as wild
guinea-pigs on the islands to the south.
Your attention is particularly directed to the trees about
and behind the temple, which thicken to a forest on the further
island to the right. These trees we make of twigs taken
from trees and bushes in the garden, and stuck into holes in
our boards. Formerly we lived in a house with a little wood
close by, and our forests were wonderful. Now we are restricted
to our garden, and we could get nothing for this set
out but jasmine and pear. Both have wilted a little, and are
not nearly such spirited trees as you can make out of fir trees,
for instance. It is for these woods chiefly that we have our
planks perforated with little holes. No tin trees can ever be
so plausible and various and jolly as these. With a good garden
to draw upon one can make terrific sombre woods, and
then lie down and look through them at lonely horsemen or
wandering beasts.
That further island on the right is a less settled country
than the island of the temple. Camels, you note, run wild
there; there is a sort of dwarf elephant, similar to the now
extinct kind of which one finds skeletons in Malta, pigs, a
red parrot, and other such creatures, of lead and wood. The
pear-trees are fine. It is those which have attracted white settlers
(I suppose they are), whose thatched huts are to be seen
both upon the beach and in-land. By the huts on the beach
lie a number of pear-tree logs; but a raid of negroid savages
from the to the left is in the only settler is the man in a
adjacent island progress, and clearly visible rifleman’s uniform
running inland for help. Beyond, peeping out among
the trees, are the supports he seeks.
These same negroid savages are as bold as they are ferocious.
They cross arms of the sea upon their rude canoes,
made simply of a strip of cardboard. Their own island, the
one to the south-left, is a rocky wilderness containing caves.
Their chief food is the wild-goat, but in pursuit of these creatures
you will also sometimes find the brown bear, who sits—
he is small but perceptible to the careful student—in the
mouth of his cave. Here, too, you will distinguish small guinea
pig-like creatures of wood, in happier days the inhabitants
of that Swiss farm. Sunken rocks off this island are indicated
by a white foam which takes the form of letters, and you will
also note a whirlpool between the two islands to the right.
Finally comes the island nearest to the reader on the left.
This also is wild and rocky, inhabited not by negroid blacks,
but by Indians, whose tents, made by F. R. W. out of ordinary
brown paper and adorned with chalk totems of a rude
and characteristic kind, pour forth their fierce and well-armed
inhabitants at the intimation of an invader. The rocks on
this island, let me remark, have great mineral wealth. Among
them are to be found not only sheets and veins of silver paper,
but great nuggets of metal, obtained by the melting down
of hopelessly broken soldiers in an iron spoon. Note, too,
the peculiar and romantic shell beach of this country. It is an
island of exceptional interest to the geologist and scientific
explorer. The Indians, you observe, have domesticated one
leaden and one wooden cow.
This is how the game would be set out. Then we build
ships and explore these islands, but in these pictures the ships
are represented as already arriving. The ships are built out of
our wooden bricks on flat keels made of two wooden pieces
of 9 x 4-1/2; inches, which are very convenient to push about
over the floor. Captain G. P. W. is steaming into the bay
between the eastern and western islands. He carries heavy
guns, his ship bristles with an extremely aggressive soldiery,
who appear to be blazing away for the mere love of the thing.
(I suspect him of Imperialist intentions.) Captain F. R. W. is
apparently at anchor between his northern and southern islands.
His ship is of a slightly more pacific type. I note on his
deck a lady and a gentleman (of German origin) with a bag,
two of our all too rare civilians. No doubt the bag contains
samples and a small conversation dictionary in the negroid
dialects. (I think F. R. W. may turn out to be a Liberal.)
Perhaps he will sail on and rescue the raided huts, perhaps
he will land and build a jetty, and begin mining among the
rocks to fill his hold with silver. Perhaps the natives will kill
and eat the gentleman with the bag. All that is for Captain F.
R. W. to decide.
You see how the game goes on. We land and alter things,
and build and rearrange, and hoist paper flags on pins, and
subjugate populations, and confer all the blessings of civilization
upon these lands. We keep them going for days. And
at last, as we begin to tire of them, comes the scrubbing
brush, and we must burn our trees and dismantle our islands,
and put our soldiers in the little nests of drawers, and
stand the island boards up against the wall, and put everything
away. Then perhaps, after a few days, we begin upon
some other such game, just as we feel disposed. But it is
never quite the same game, never. Another time it may be
wildernesses for example, and the boards are hills, and never
a drop of water is to be found except for the lakes and rivers
we may mark out in chalk. But after one example others are
easy, and next I will tell you of our way of making towns.
Section III
OF THE BUILDING OF CITIES
WE ALWAYS BUILD TWIN CITIES, like London and Westminster,
or Buda-Pesth, because two of us always want, both of them,
to be mayors and municipal councils, and it makes for local
freedom and happiness to arrange it so; but when steam railways
or street railways are involved we have our rails in common,
and we have an excellent law that rails must be laid down
and switches kept open in such a manner that anyone feeling
so disposed of may send a through train from their own station
back to their own station again without needless negotiation
or the personal invasion of anybody else’s administrative area.
It is an undesirable thing to have other people bulging over
one’s housing, standing in one’s open spaces, and, in extreme
cases, knocking down and even treading on one’s citizens. It
leads at times to explanations that are afterward regretted.
We always have twin cities, or at the utmost stage of coalescence
a city with two wards, Red End and Blue End; we
mark the boundaries very carefully, and our citizens have so
much local patriotism (Mr. Chesterton will learn with plea
sure) that they stray but rarely over that thin little streak of
white that bounds their municipal allegiance. Sometimes we
have an election for mayor; it is like a census but very abusive,
and Red always wins. Only citizens with two legs and at
least one arm and capable of standing up may vote, and voters
may poll on horseback; boy scouts and women and children
do not vote, though there is a vigorous agitation to
remove these disabilities. Zulus and foreign-looking persons,
such as East Indian cavalry and American Indians, are also
disfranchised. So are riderless horses and camels; but the elephant
has never attempted to vote on any occasion, and
does not seem to desire the privilege. It influences public
opinion quite sufficiently as it is by nodding its head.
We have set out and I have photographed one of our cities
to illustrate more clearly the amusement of the game. Red
End is to the reader’s right, and includes most of the hill on
which the town stands, a shady zoological garden, the town
hall, a railway tunnel through the hill, a museum (away in
the extreme right-hand corner), a church, a rifle range, and a
shop. Blue End has the railway station, four or five shops,
several homes, a hotel, and a farm-house, close to the railway
station. The boundary drawn by me as overlord (who
also made the hills and tunnels and appointed the trees to
grow) runs irregularly between the two shops nearest the
cathedral, over the shoulder in front of the town hall, and
between the farm and the rifle range.
The nature of the hills I have already explained, and this
time we have had no lakes or ornamental water. These are
very easily made out of a piece of glass—the glass lid of a box
for example—laid upon silver paper. Such water becomes
very readily populated by those celluloid seals and swans and
ducks that are now so common. Paper fish appear below the
surface and may be peered at by the curious. But on this
occasion we have nothing of the kind, nor have we made use
of a green-colored tablecloth we sometimes use to drape our
hills. Of course, a large part of the fun of this game lies in the
witty incorporation of all sorts of extraneous objects. But
the incorporation must be witty, or you may soon convert
the whole thing into an incoherent muddle of half-good ideas.
I have taken two photographs, one to the right and one to
the left of this agreeable place. I may perhaps adopt a kind of
guide-book style in reviewing its principal features: I begin
at the railway station. I have made a rather nearer and larger
photograph of the railway station, which presents a diversified
and entertaining scene to the incoming visitor. Porters
(out of a box of porters) career here and there with the trucks
and light baggage. Quite a number of our all-too-rare civilians
parade the platform: two gentlemen, a lady, and a small
but evil-looking child are particularly noticeable; and there
is a wooden sailor with jointed legs, in a state of intoxication
as reprehensible as it is nowadays happily rare. Two virtuous
dogs regard his abandon with quiet scorn. The seat on which
he sprawls is a broken piece of some toy whose nature I have
long forgotten, the station clock is a similar fragment, and
so is the metallic pillar which bears the name of the station.
So many toys, we find, only become serviceable with a little
smashing. There is an allegory in this—as Hawthorne used
to write in his diary.
(“What is he doing, the great god Pan, Down in the reeds
by the river?”)
The fences at the ends of the platforms are pieces of wood
belonging to the game of Matador—that splendid and very
educational construction game, hailing, I believe, from Hungary.
There is also, I regret to say, a blatant advertisement of
Jab’s “Hair Color,” showing the hair. (In the photograph the
hair does not come out very plainly.) This is by G. P. W.,
who seems marked out by destiny to be the advertisementwriter
of the next generation. He spends much of his scanty
leisure inventing and drawing advertisements of imaginary
commodities. Oblivious to many happy, beautiful, and noble
things in life, he goes about studying and imitating the literature
of the billboards. He and his brother write newspapers
almost entirely devoted to these annoying appeals. You
will note, too, the placard at the mouth of the railway tunnel
urging the existence of Jinks’ Soap upon the passing traveller.
The oblong object on the placard represents, no doubt,
a cake of this offensive and aggressive commodity. The zoological
garden flaunts a placard, “Zoo, two cents pay,” and
the grocer’s picture of a cabbage with “Get Them” is not to
be ignored. F. R. W. is more like the London County Council
in this respect, and prefers bare walls.
“Returning from the station,” as the guide-books say, and
“giving one more glance” at the passengers who are waiting
for the privilege of going round the circle in open cars and
returning in a prostrated condition to the station again, and
“observing” what admirable platforms are made by our 9 x 4-
1/2 pieces, we pass out to the left into the village street. A
motor omnibus (a one-horse hospital cart in less progressive
days) stands waiting for passengers; and, on our way to the
Cherry Tree Inn, we remark two nurses, one in charge of a
child with a plasticine head. The landlord of the inn is a small
grotesque figure of plaster; his sign is fastened on by a pin. No
doubt the refreshment supplied here has an enviable reputation,
to judge by the alacrity with which a number of riflemen
move to-wards the door. The inn, by the by, like the station
and some private houses, is roofed with stiff paper.
These stiff-paper roofs are one of our great inventions. We
get After the game is over, we put these roofs inside one another
and stick them into the bookshelves. The roof one folds
and puts away will live to roof another day.
Proceeding on our way past the Cherry Tree, and resisting
cosy invitation of its portals, we come to the shopping quarter
of the town. The stock in windows is made by hand out
of plasticine. We note the meat and hams of “Mr. Woddy,”
the cabbages and carrots of “Tod & Brothers,” the general
activities of the “Jokil Co.” shopmen. It is de rigueur with
our shop assistants that they should wear white helmets. In
the street, boy scouts go to and fro, a wagon clatters by; most
of the adult population is about its business, and a red-coated
band plays along the roadway. Contrast this animated scene
with the mysteries of sea and forest, rock and whirlpool, in
our previous game. Further on is the big church or cathedral.
It is built in an extremely debased Gothic style; it reminds
us most of a church we once surveyed during a brief
visit to Rotterdam on our way up the Rhine. A solitary boy
scout, mindful of the views of Lord Haldane, enters its high
portal. Passing the cathedral, we continue to the museum.
This museum is no empty boast; it contains mineral specimens,
shells—such great shells as were found on the beaches
of our previous game—the Titanic skulls of extinct rabbits
and cats, and other such wonders. The slender curious may
lie down on the floor and peep in at the windows.
“We now,” says the guide-book, “retrace our steps to the
shops, and then, turning to the left, ascend under the trees
up the terraced hill on which stands the Town Hall. This
magnificent building is surmounted by a colossal statue of a
chamois, the work of a Wengen artist; it is in two stories, with
a battlemented roof, and a crypt (entrance to right of steps)
used for the incarceration of offenders. It is occupied by the
town guard, who wear ‘beefeater’ costumes of ancient origin.”
Note the red parrot perched on the battlements; it lives
tame in the zoological gardens, and is of the same species as
one we formerly observed in our archipelago. Note, too, the
brisk cat-and-dog encounter below. Steps descend in wide
flights down the hillside into Blue End. The two couchant
lions on either side of the steps are in plasticine, and were
executed by that versatile artist, who is also mayor of Red
End, G. P. W. He is present. Our photographer has hit upon
a happy moment in the history of this town, and a conversation
of the two mayors is going on upon the terrace before
the palace. F. R. W., mayor of Blue End, stands on the steps
in the costume of an admiral; G. P. W. is on horseback (his
habits are equestrian) on the terrace. The town guard parades
in their honor, and up the hill a number of musicians
(a little hidden by trees) ride on gray horses towards them.
Passing in front of the town hall, and turning to the right,
we approach the zoological gardens. Here we pass two of our
civilians: a gentleman in black, a lady, and a large boy scout,
presumably their son. We enter the gardens, which are protected
by a bearded janitor, and remark at once a band of
three performing dogs, who are, as the guide-book would
say, “discoursing sweet music.” In neither ward of the city
does there seem to be the slightest restraint upon the use of
musical instruments. It is no place for neurotic people.
The gardens contain the inevitable elephants, camels (which
we breed, and which are therefore in considerable numbers),
a sitting bear, brought from last game’s caves, goats from the
same region, tamed and now running loose in the gardens,
dwarf elephants, wooden nondescripts, and other rare creatures.
The keepers wear a uniform not unlike that of railway
guards and porters. We wander through the gardens, return,
descend the hill by the school of musketry, where soldiers
are to be seen shooting at the butts, pass through the paddock
of the old farm, and so return to the railway station,
extremely gratified by all we have seen, and almost equally
divided in our minds between the merits and attractiveness
of either ward. A clockwork train comes clattering into the
station, we take our places, somebody hoots or whistles for
the engine (which can’t), the signal is knocked over in the
excitement of the moment, the train starts, and we “wave a
long, regretful farewell to the salubrious cheerfulness of
Chamois City.”
You see now how we set out and the spirit in which we set
out our towns. It demands but the slightest exercise of the
imagination to devise a hundred additions and variations of
the scheme. You can make picture-galleries—great fun for
small boys who can draw; you can make factories; you can
plan out flower-gardens—which appeals very strongly to
intelligent little girls; your town hall may become a fortified
castle; or you may put the whole town on boards and make
a Venice of it, with ships and boats upon its canals, and bridges
across them. We used to have some very serviceable ships of
cardboard, with flat bottoms; and then we used to have a
harbor, and the ships used to sail away to distant rooms, and
even into the garden, and return with the most remarkable
cargoes, loads of nasturtium-stem logs, for example. We had
sacks then, made of glove-fingers, and several toy cranes. I
suppose we could find most of these again if we hunted for
them. Once, with this game fresh in our we went to see the
docks, which struck us as just our old harbor game magnified.
“I say, Daddy,” said one of us in a quiet corner, wistfully,
as one who speaks knowingly against the probabilities of the
case, and yet with a faint, thin hope, “couldn’t we play just
for a little with these sacks … until some-body comes?”
Of course the setting-out of the city is half the game. Then
you devise incidents. As I wanted to photograph the particular
set-out for the purpose of illustrating this account, I
took a larger share in the arrangement than I usually do. It
was necessary to get everything into the picture, to ensure a
light background that would throw up some of the trees,
prevent too much overlapping, and things like that. When
the photographing was over, matters became more normal. I
left the schoolroom, and when I returned I found that the
group of riflemen which had been converging on the
publichouse had been sharply recalled to duty, and were trotting
in a disciplined, cheerless way towards the railway station.
The elephant had escaped from the zoo into the Blue
Ward, and was being marched along by a military patrol.
The originally scattered boy scouts were being paraded. G.
P. W. had demolished the shop of the Jokil Company, and
was building a Red End station near the bend. The stock of
the Jokil Company had passed into the hands of the adjacent
storekeepers. Then the town hall ceremonies came to
an end and the guard marched off. Then G. P. W. demolished
the rifle-range, and ran a small branch of the urban
railway uphill to the town hall door, and on into the zoological
gardens. This was only the beginning of a period of
enterprise in transit, a small railway boom. A number of halts
of simple construction sprang up. There was much making
of railway tickets, of a size that enabled passengers to stick
their heads through the middle and wear them as a Mexican
does his blanket. Then a battery of artillery turned up in the
High Street and there was talk of fortifications. Suppose wild
Indians were to turn up across the plains to the left and attack
the town! Fate still has toy drawers untouched. . .
So things will go on till putting-away night on Friday. Then
we shall pick up the roofs and shove them away among the
books, return the clockwork engines very carefully to their
boxes, for engines are fragile things, stow the soldiers and
civilians and animals in their nests of drawers, burn the trees
again—this time they are sweet-bay; and all the joys and
sorrows and rivalries and successes of Blue End and Red End
will pass, and follow Carthage and Nineveh, the empire of
Aztec and Roman, the arts of Etruria and the palaces of Crete,
and the plannings and contrivings of innumerable myriads
of children, into the limbo of games exhausted . . . it may be,
leaving some profit, in thoughts widened, in strengthened
apprehensions; it may be, leaving nothing but a memory
that dies.
SECTION IV
FUNICULARS, MARBLE TOWERS,
CASTLES AND WAR GAMES, BUT VERY
LITTLE OF WAR GAMES
I HAVE NOW GIVEN TWO GENERAL TYPES of floor game; but
these are only just two samples of delightful and imagination-
stirring variations that can be contrived out of the toys
I have described. I will now glance rather more shortly at
some other very good uses of the floor, the boards, the bricks,
the soldiers, and the railway system—that pentagram for exorcising
the evil spirit of dulness from the lives of little boys
and girls. And first, there is a kind of lark we call Funiculars.
There are times when islands cease somehow to dazzle, and
towns and cities are too orderly and uneventful and cramped
for us, and we want something—something to whizz. Then
we say: “Let us make a funicular. Let us make a funicular
more than we have ever done. Let us make one to reach up
to the table.” We dispute whether it isn’t a mountain railway
we are after. The bare name is refreshing; it takes us back to
that unforgettable time when we all went to Wengen, winding
in and out and up and up the mountain side—from
slush, to such snow and sunlight as we had never seen before.
And we make a mountain railway. So far, we have never
got it up to the table, but some day we will, Then we will
have a station there on the flat, and another station on the
floor, with shunts and sidings to each.
The peculiar joy of the mountain railway is that, if it is
properly made, a loaded car—not a toy engine; it is too rough
a game for delicate, respectable engines—will career from
top to bottom of the system, and go this way and that as
your cunningly-arranged switches determine; and afterwards—
and this is a wonderful and distinctive discovery—
you can send it back by ‘lectric.
What is a ‘lectric? You may well ask. ‘Lectrics were invented
almost by accident, by one of us, to whom also the name is
due. It came out of an accident to a toy engine; a toy engine
that seemed done for and that was yet full of life.
You know, perhaps, what a toy engine is like. It has the
general appearance of a railway engine; funnels, buffers, cab,
and so forth. All these are very elegant things, no doubt; but
they do not make for lightness, they do not facilitate hill
climbing. Now, sometimes an engine gets its clockwork out
of order, and then it is over and done for; but sometimes it is
merely the outer semblance that is injured—the funnel bent,
the body twisted. You remove the things and, behold ! you
have bare clockwork on wheels, an apparatus of almost malignant
energy, soul without body, a kind of metallic rage.
This it was that our junior member instantly knew for a
‘lectric, and loved from the moment of its stripping.
(I have, by the by, known a very serviceable little road ‘lectric
made out of a clockwork mouse.)
Well, when we have got chairs and boxes and bricks, and
graded our line skilfully and well, easing the descent, and being
very careful of the joining at the bends for fear that the
descending trucks and cars will jump the rails, we send down
first an empty truck, then trucks loaded with bricks and lead
soldiers, and then the ‘lectric; and then afterwards the sturdy
‘lectric shoves up the trucks again to the top, with a kind of
savagery of purpose and a whizz that is extremely gratifying to
us. We make switches in these lines; we make them have levelcrossings,
at which collisions are always being just averted; the
lines go over and under each other, and in and out of tunnels.
The marble tower, again, is a great building, on which we
devise devious slanting ways down which marbles run. I do
not know why it is amusing to make a marble run down a
long intricate path, and dollop down steps, and come almost
but not quite to a stop, and rush out of dark places and
across little bridges of card: it is, and we often do it.
Castles are done with bricks and cardboard turrets and a
portcullis of card, and drawbridge and moats; they are a mere
special sort of city-building, done because we have a box of
men in armor. We could reconstruct all sorts of historical
periods if the toy soldier makers would provide us with
people. But at present, as I have already complained, they
make scarcely anything but contemporary fighting men. And
of the war game I must either write volumes or nothing. For
the present let it be nothing. Some day, perhaps, I will write
a great book about the war game and tell of battles and campaigns
and strategy and tactics. But this time I set out merely
to tell of the ordinary joys of playing with the floor, and to
gird improvingly and usefully at toymakers. So much, I think,
I have done. If one parent or one uncle buys the wiselier for
me, I shall not altogether have lived in vain.
COMMENTS